My home studio has been a real asset to me over the years. Having designated space for projects has helped keep home and work life somewhat separated. When marathoning sessions and crunching to get things finished it’s nice to be able to stay in pajamas. Next month, however, I’m moving most of my equipment to a new location where I’ll be sharing office space. I’ll keep a bare bones setup here but I’m looking forward to the new opportunities that will open up. There’s an energy you get from having others around. After college the closest I’ve come to capturing that sort of environment was my yearly trip to Calgary for the QuickDraw Animation Lockdown. “Networking” and “making connections” are buzzwords I’d like to abstain from but I am hoping to get to know new people, maybe make a few friends. That might result in future collaborations, finding somebody who can make use of what I bring to the table, or perhaps I’ll find someone who can help me out somehow.
YouTube Ad-Pocalypse: Partner Program Edition
Advertising is a reality of life and business. In order for cool things to run creators need to get paid. This usually means running ads. Except ads today are a pain. They take us away from the content we came to see. Advertisers that pay the best often have the most generic ads aimed at the widest audience possible which results in a race to the middle. It also leaves creators beholden to their advertisers. YouTube’s ad money is very fickle. Back in 2012 Reply Girls exploited the algorithm and YouTube moved from favoring views to favoring watch time, making animators’ channels plummet in revenue. There’s also the broken content ID system, false flags, and a myriad of other problems with the platform. Still the fact remains the site is too big to leave.
I agree with Hank Green that no real competition for YouTube currently exists. If it did it would be dealing with the same issues any site of that size would. Services like Patreon and the recently relaunched Drip are going to be crucial if creators are ever going to move away from relying on ads for revenue.
Circling the conversation back, the partner changes impact me personally again in relation to Multichannel Networks, specifically my MCN the Channel Frederator Network. CFN found out about the changes at the same time the rest of us did. This left them scrambling to get things sorted for all of their members. If I’m unable to monetize my channel by the 20th, what’s my status with CFN and the tools/community it provides?
We are extremely proud to announce that although YouTube is disabling their partnership with some of you, we here at Channel Frederator consider you members in good standing. You will not be disabled from your partnership with us, you will still have access to our tools/platforms, and opportunities for growth to reach that threshold for monetization. This was decided on day one of this big change, a unanimous decision from all levels of management here at Frederator. We just needed to do some tweaking under the hood, and make sure that our dreams of still having you all with us can come true.
Below are some important notes we want to mention:
All members affected by Youtube’s new policy will still have access to the forums, all our tools, and opportunities while you’re still in contract with us.
After your contract ends, we will limit some of the services we offer until you’re able to monetize again.
For those who are interested, we’re dedicated to continue to help you reach the required 1K subs and 4K threshold. Then you’re more than welcome to be fully linked with us, and have access to everything!
I might not be the most active member of the community but I full-heartedly appreciate when they prove that “Frederator Loves You!” is more than a marketing slogan. I’ll be going into more details about plans and projects in future posts but I really want to take a moment and commend Channel Frederator on this. I planned on using their resources as I relaunch my channel with more regular content in 2018 and CFN have made me very proud to be partnered with them.