As a follow up to my previous post I thought I’d share some more stuff I’ve been working on. I wouldn’t consider any of it finished.
Dancer
I’d been meaning to do more gesture studies of figures in motion so I freeze-framed a youtube video of a ballerina and scribbled 40 frames. I also tried out some paper textures underneath to see if I could make it feel more authentic.
Fennec Fox: Gunslinger
This was a flash game I was working on for Stencyl Jam #14. The project grew too big and I didn’t finish it in time. I learned plenty from the experience, though.
The main game was built around a run and gun template for Stencyl. I also put together a rudimentary target practice stage where you’d have alternating good/bad guys.
Backgrounds
I experimented with different rendering styles for the backgrounds. First I tried drawing them in the same program as the characters but that looked too flat. Then I tried painting them with a soft airbrush. Eventually I settled on something somewhere between the two – solid shapes molded with shadow, texture, and gradients. This is also where trouble started as you can see I made the backgrounds many screens wide. I’d sketched them that big originally figuring I could just crop where needed. I think I was just afraid a smaller level would make it look like a spammy flash ad instead of a game. Click for full images.
- Range painted flat
- Range painted with airbrush
- Intro Stage
- Town
- Saloon
- Graveyard
- Desert
- Plains
- Railroad
Baddies and Other Character Animations
The funny thing is I’d originally decided to make the game a wild west shoot ’em up to scale back from my bigger idea where that was just a sub-section of the game. Anyway, Stencyl handles animations by designating milliseconds for each frame. I figured the sprites should use as few frames as possible to keep the motions snappy.

A punching enemy for variety. As with the player character, getting the attack to connect proved tricky
Other
Once the jam ended I’ve been focusing more on animating. I’m trying to refine a finished look I can reproduce regularly and efficiently. Here’s a couple examples of the experimenting I’ve been doing.

Ink and color test