What I Did Today 05/19/15

  • On May 19, 2015 ·
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Spent today doing some more penciling and inking. Adjusted the kerning on the font so I had to move words around. It’s legible at print and high res but when it shrinks down to dashboard size it’s too small. Bumping it up so it scales better makes it harder to work around. I should probably be drawing the roughs at the smallest size first just to make sure it all reads. Still bouncing between Manga Studio and Photoshop with the lettering and drawing. Of course I’ve been drawing in vector which doesn’t save to .psd but allows me to switch sizes so it’s important for these first few pages until I work things out. Also confused why a vector layer can’t have a fill but whatever.

Stylistically I’m a little conflicted. I like when things flow and look clean. This results in simple lines. My brain keeps telling me that’s wrong, that these are illustrations not animations, so they need to be more detailed. I might be stressing too much over it. I just need to get in the zone while drawing and cut anything that gets in the way. Maybe if I take more frequent breaks.

What I Did Today 05/18/15

  • On May 18, 2015 ·
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Today I went back to penciling. The template changes I made last week meant the page I penciled needed some reworking. I also started another page rather than inking. I’m trying to get used to Manga Studio’s lettering tool which is different from Photoshop’s but not hard to understand. I just keep accidentally clicking wrong and dragging. I tend to marque a square for text in Photoshop since it lets you control the area the font runs into. Manga Studio acts more like when you click and type with creating a string of text. It’s also really easy to accidentally resize text because it gets surrounded by scaling dots I keep hitting while trying to edit. As I’m writing/lettering pages I’m stress testing the font. It needs to stay at the different sizes I’m zoomed to. This led to redrawing the “e” so it’s not mistaken for a “c” as well as scaling the period and comma. I think kerning’s going to be next on the fix agenda though I want to get more art done before I fiddle with that.

Saw Age of Ultron yesterday. I found it fun just like Avengers was. It had a lot of plot threads running together but it is kind of the spoke for the Marvel movie wheel so that’s to be expected. As the movie started I was trying to plot out some coming pages of the new comic but my brain immediately pushed ideas for another project out. This just reinforces my claim that if you want to generate a lot of ideas just try to work on something else. Set a deadline for something and ideas will come crawling out of the woodwork, “You could be working on me instead!”

What I Did Today 05/15/15

  • On May 15, 2015 ·
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I’d made 2 fonts using MyScriptFont.com and though they looked nice they still required more tweaking. I decided to buy FontCreator since it’s on sale. Though the line “FontCreator Home Edition can NOT be used for commercial purposes. You have to buy the Standard or Professional Edition instead” still bothers me. I mean, what’s the justification for that? It just feels arbitrary to say, “No, you don’t have the right to sell something you make with this version.” It’s like deciding amongst the different versions of Windows that exist largely so they can charge you more for them.

I also installed it in a Wine Wrapper to cut down on programs running at once.

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The only issue I ran into was the Preview window wouldn’t respond to the mouse. I disabled it since I can run a tester that generates lorem ipsum and various other things as well as letting you type. Now I can revise this font and make variants should the need arise. I’ll probably be offering fonts in the future as they’d be perfect weekend projects to take on.

What I Did Today 05/14/15

  • On May 14, 2015 ·
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Today I planned for an art day after spending 2 days working on fonts. I was thinking about the layout for my next webcomic. I’d been moving towards a horizontal design but I realized vertical works better for the format. The templates I’d made so far looked bunched up especially when I resized them for the web. I spent most of the day working out the max and min sizes and from there extrapolated a working print size to draw in. (Of course I’ll probably end up resizing things should I print them later but it’s good to just have a working standard for now.)

The evening’s been busy. Got a haircut, grabbed Taco Bell, bought groceries, and worked on travel plans. I’d like to spend tomorrow actually doing some drawing and inking. I think I’ll sit down with the new drawing size and see how I like working in it. It feels more spacious so I’ll have more room for the words. I just need to make sure I use the space well. Have to resist the urge to stretch panels out instead of drawing anything new. I may end up cropping it down if it feels too big.

What I Did Today 05/13/15

  • On May 13, 2015 ·
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Spent the morning importing glyphs, drawing some I was missing, and fiddling with the spacing in FontCreator. Then I discovered the trial version doesn’t allow exporting.

Yeah, that’s a limitation I’d rather have known up front.

This evening I downloaded the trial for Glyphs. I’ve also been tinkering with Birdfont. I tried FontForge but it’s pretty confusing. I’ll probably go back to FontCreator eventually since it supports importing more easily. The others want you to redraw everything in their editor, which I could understand if I didn’t spend my design time in programs I’m more used to.

What I Did Today 05/12/15

  • On May 12, 2015 ·
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Today I worked on building a new font out of my handwriting. I’d previously downloaded a template from MyScriptFont.com to practice sizing and consistency. I’ve been drawing vector letters in Manga Studio using a lettering nib from Ray Frenden’s brush set. I decided to try FontCreator again as I’d used it in the past. It’s Windows-only but I got it running in CrossOver. Also been considering FontLab Studio since they have a Mac version but figured I’d see how useful my previous experience is.

Thus far I’ve imported both upper and lower case glyphs. I’ve saved files for other characters but haven’t added them yet. Once I’ve got them all in and sized relatively the same I can fiddle with spacing, kerning, ligatures, and other fancy font terms. I’ll probably make a few variations as I refine things. It’s a little weird making a font because I’m trying to draw ideal versions of what letters look like when I write them. It’s more noticeable on the lower case, which for dialogue shouldn’t matter much since caps read better, but I want to make the font full for multiple uses. I’m just having flashbacks of grammar school writing rows of letters.

Status of the Blog 05/11/15

  • On May 11, 2015 ·
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Hey how’s it going? Been pretty busy lately so I figured I’d share another SotB to let everybody know what’s going on.

Site Stuff

Had another fatal memory error crop up that I finally resolved last night. Also, you’ll notice I changed the Projects List system. I liked the idea of having a tracker for things I’m working on but the plugin I was using basically kept everything outside of the blog with it’s own specific post type. The way I’m going to try doing it now should use posts and pages, which you figure would naturally integrate better than they do. Now when I post about a project it’ll show up on the project’s dedicated page. This will hopefully encourage more regular blogging.

Stencyl Jam 15 Project Canceled

I’ve decided my project for Stencyl Jam 15 just wasn’t coming together. I’d developed three different ideas for it and didn’t give myself enough time to fully realize any of them. If you’d like to take a look at the prototypes I put together you can see them in the video for this week’s NoRights Podcast.

New Webcomic

As I said on last week’s podcast I’ll be launching a new comic this summer. Lately I’ve been thinking about the font. I’ve built fonts out of my handwriting before and I think they’re about due for an update. I’m also having to do research for this story as there’s dates and events involved.

Status of the Blog 04/29/15

  • On April 29, 2015 ·
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Here’s a quick update on my Stencyl Jam 15 entry. I spent most of April working on a roguelike dungeon generation system. I got pretty far but realized after awhile it would take more refining time than I had for the competition. So last week I started on another game idea. This means tweaking the goals on the project page, since I’m not going to have time to knock out two builds. Right now I’m working to get a functional prototype done as soon as possible so I can spend my time finishing sprite animations and the like.

Shadow Fighter

You play a security guard fending off apparitions in the shadows with your trusty flashlight. So far I’ve been building all the assets like sprites and background tiles, working out how things interact with each other. I’m currently testing how the enemies attack and laying out levels. I learned a lot with the shooting gallery I put together awhile back and I’ll be using similar approaches for the menu screens. It’ll be a bit of a crunch but we’ll see if we can meet the deadline.

Status of the Blog 04/02/15

  • On April 2, 2015 ·
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March was a busy month as I worked on 4 different things that had many smaller things inside them. I won’t go into it here unless I hear back about any of them, but I finished them on time without going insane. I consider that an achievement.

Site-wise we had a memory error pop up out of nowhere. I had a fix I was going to implement but then I decided to try updating the version of PHP I was running and that seems to have fixed it. Site optimization is one of those things you have to take the time to work on. I just hate when something jumps up and I have to spend the day tracking down what stopped working. It’d be great if errors gave you context instead of vague messages like “FATAL ERROR” and a number.

April’s current project is Stencyl Jam 15. I’ll be posting the prototypes I put together on the site for people to test and provide feedback. I have an idea for the type of game I want to make but I’d like to build this one differently than I’ve done with others in the past. I’m going to tinker with mechanics and features, see if I can make them fun to play with, and then build the game up around them.

Status of the Blog 03/06/15

  • On March 6, 2015 ·
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When you build and customize a site with as many moving parts as mine, it’s like running a boat that’s regularly springing holes. You’re always running around plugging a new one up and panning out the water. The changes I made to the Podcast archive broke it so I reworked that. It’s still not exactly how I want it, but I’d rather it be functional. At some point the Portfolio images weren’t showing up in their individual posts. That’s fixed now. The home page should be displaying some more current links. I’ll be putting up more as I finish them. I added a Project List page where I’ll be adding things I’m working on so I can track their progress. I don’t like announcing things and seeing them lost in the shuffle any more than waiting until I’m completely done with something before I can even bring it up. I want to share works in progress here but it’s akin to presenting myself in the morning before a shower with my hair uncombed and my shirt hastily buttoned wrong.

Project-wise I spent the first half of last week working on a Thing I’m Writing™ then dove back into animating. Collecting resources, testing them, and taking screenshots, though useful, feels very academic. I’ll appreciate the research when I get back to actually writing but right now I want to be drawing.

Toddy’s Closet is progressing. I’m working my way through the rough animation right now. This means breaking down the storyboard sequences into more poses. You learn a lot about the character in deciding how they move between the storytelling shots. Once that’s done it’s back to inbetweening and cleanup. Then backgrounds, effects, and final mixing.

In newsletter news, I’m trying to spend weekends writing entries so there will be plenty of quality content for folks who sign up for it. The free guide I’ll be offering is done, save a few more links I want to add. I’d just like to get it thoroughly proofread. I’ve also shot some exclusive video for it I’ll probably edit on a weekend. Weekends are a bit of a break from my usual work routine and a chance to complete things.

Speaking of video, every time I sit down to play a game I’m recording it for Let’s Plays I’ll be posting to my YouTube channel in the near future. I’ve started editing some of them. Mostly I’m focusing on getting material recorded so I can spend weekends or evenings editing.